Post by Katie on Aug 23, 2019 22:47:55 GMT -5
Diseases of Venice
These are all diseases a Vampire can catch if she gets blood from
the wrong place. Most are carried by humans who aren't aware
they have the disease.
A few Tremere who are experts with the Path of Blood may be able
to cure some of these diseases, but such Kindred are few and
far between and will ask a high price.
Subtle but dangerous games can be played by putting a known carrier
into the feeding path of another Kindred.
Nervous Fever
Under emotional stress (Frenzy, arguments, nightmare, etc), the
infected Kindred will 'sweat' blood. 1 point is typically lost
this way. This is a minor infection, running its course in a
week or two, but it can make it hard to maintain the Masquerade
while under its effect.
Swine Measles
Measles are quite destructive to Kindred.
There is a 10% chance per day that the 'fever will
break' and they will begin to heal. Otherwise, the Kindred takes
two aggravated wounds every day. They can heal one each day
if they have the energy. It is very hard to regain Willpower
while ill. Once they are damaged enough, the victim will go
into Torpor. When over, the Kindred will be cured, though two
attribute points will have been lost instead of one.
Black Plague
Although catching the Black Plague will not harm a Kindred, it
is passed on to every Vessel that he feeds from. In the modern
world, it is not fatal, but it will put a health care scare into
a city. The Kindred will get large blisters and have -1 to Manipulation.
A Kindred who is transmitting the disease will often be slain
by other Kindred for the sake of the Masquerade.
Foul Blood
There is something strange about this disease. Many suspect
that it was an attempt by the Magi to starve the Kindred to death,
but that it got out of hand. All of the blood in a Bad Blood
human carrier will be infected and it is not known how that infection
happens. Although it is ingested like normal Blood (and tastes
normal), Foul Blood can't be used by Kindred for anything (not
for healing, surviving each day, etc.). It is hard to detect
because it will always be the last Blood in the Blood Pool used.
For all purposes, the victim's Blood Pool has shrunk. For example,
Hollis has 4 points of Bad Blood. He has been busy and lets
his pool drop to 4. A day passes and he wakes to find himself
still with 4 in his pool and with 1 injury, as if he spent the
night with no Blood in his system. A Kindred who drank 10 points
of Bad Blood would be in dire straights, since he could not use
any of the Blood, and also not feed on any more. The only way
to get rid of it is to empty the body of all Blood by opening
wounds and squeezing the Blood out, usually causing a Frenzy
(in which the Kindred may lick up the Bad Blood without being
about to stop). It is said that the Bad Blood is slightly sentient
and that a careful aura check of an infected Kindred will reveal
thin black lines running through his vains. A Vessel with Bad
Blood will notice nothing different, though some report strange
dreams. It is said that a Kindred that goes into Torpor while
he has Bad Blood in him will be possessed in some way when he
awakes, though this is just a rumor.
Absimiliard Curse
When infected with this rare disease, the Kindred will become
more and more awful looking, in extreme cases looking like a
Nosfruatu himself. One or more points of Appearance will be
lost at the rate of one per week. It is believed that the only
way it can be caught is by committing Diablerie on a member of
Clan Nosfruatu.
Island Depression
While under the effects of the Fever, all Frenzy rolls are at
-2. Humans with Blood Fever tend to very emotional, whether
aggressive or frightened. To cure the Fever, all Blood must
be gone from the Kindred. For every damage level the Kindred
takes from starvation, there is a cumulative 20% chance that the
Fever will be gone. If the Kindred goes into Torpor, then the
Fever is guaranteed to be gone. It is very hard for a Kindred
to starve himself, especially with the extra Frenzy penalty,
so the best method is to be staked or far away from a source
of food.
The Burn
This is one of the most awful diseases know to Vampires. Basically,
the Blood begins turning to acid. The first day, one normal
wound it taken. The second day, two wounds. This progresses
for up to two weeks. The only way to survive is to take in huge
amounts of blood every day and use it for healing. The wounds
happen evenly through the day and night, so a Kindred will typically
wake at dusk being wounded. As the wounds get worse, the Vampire's
body begins to get shrivelled and grotesque. If the Kindred runs
out of wound levels, then its body dissolves into a noxious puddle.
The disease runs its course in a few weeks, tapering off like
it started. Unless the victim has many Vessels or many friends,
the Doom is fatal. Many set fire to themselves or walk out in
sunlight to avoid a lingering death, since even Torpor offers
no protection.
The Fasting
The Kindred cannot digest human blood. Only the Blood of another
Kindred will suffice. This infection can last days, weeks, or
even years. Some say that it is why so many older Kindred commit
Diablerie, since it seems to last longer the older the Kindred
becomes. Kindred cannot catch it from each other, only from
a human carrier.
Grave Ache
This worse form of The Fasting causes the Kindred to not be able
to digest ANY Blood, Kindred or otherwise. It always results
in Torpor unless the victim's Blood Pools is large enough to
wait it out. The final stages can be unpleasant, with the victim
Frenzying from hunger, but unable to eat. It is considered kind
to stake the victim and let her wait it out in peace.